Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Cut-win
Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Shrinkearn.com
Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.- The payout for 1000 views- up to $20
- Minimum payout-$1
- Referral commission-25%
- Payment methods-PayPal
- Payment date-10th day of every month
Linkrex.net
Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
Friday, March 29, 2019
13 Best URL Shortener to Earn Money 2019
Utopia 9 - A Volatile Vacation Mini Review (NSW)
Title: Utopia 9 - A Volatile Vacation
Developer: Whalegun
Publisher: QubicGames
Genre: Action, Shoot-'Em-Up, Top-Down
Price: $9.99
Also Available On: Steam
Mana Spark publisher QubicGames is back, this time with a twin-stick-shooter offering that showcases its versatility and knack for injecting humor in frenetic gaming. The premise is simple enough: Intent on taking a break from humdrum work, you get hooked by a red-eye television advertisement and arrange a stay at a tourist resort on another planet that promises you a heavenly time. Once there, though, you're instead treated to a continual dose of hell that compels you to file a formal complaint with the travel agency you booked your trip with.
And this is where Utopia 9 - A Volatile Vacation offers up its quirky version of fun in roguelike fashion. Even as you begin with just your trusty suitcase as your melee weapon, you get to build your arsenal over time. Level progression is straightforward, with combat occurring largely in open space. Optional entry into structures can yield useful items, but opens you up to greater risk. Because controls can be forgiving, death should be expected. Fortunately, the game tries to balance the challenges with its nemesis system, which allows you to regain the weapons hoard you accumulated by killing the exact same enemy that previously did you in. Still, the gameplay leans toward the difficult, and not always for the right reasons. The top-down look helps, and the soundtrack keeps the tone light.
THE GOOD
- Environment and character designs jibe with uniqueness of premise and presentation
- Extremely challenging but fair
- Procedurally generated maps add to unpredictability
THE BAD
- Little to no story to drive gameplay forward
- Controls are unforgiving at best
- Death is unavoidable, and doesn't always help with experience
Getting Back Into The Groove
Tales Of Vesperia Save Game
Unlock All Skits
Complete All Secret Missions
Raise All Characters to Max Level
Fill Out the Collector's Book Completely
Fill Out the Monster Book Completely
Android Studio 3.3

Posted by Jamal Eason, Product Manager

We are excited to kick off the new year with a stable release of Android Studio 3.3 focused on refinement and quality. You can download it today from developer.android.com/studio. Based on the feedback from many of you, we have taken a step back from large features to focus on our quality fundamentals. The goal is to ensure Android Studio continues to help you stay productive in making great apps for Android. Since the last stable release, Android Studio 3.3 addresses over 200 user- reported bugs. This release also includes official support for Navigation Editor, improved incremental Java compilation when using annotation processors, C++ code lint inspections, an updated new project wizard, and usability fixes for each of the performance profilers. In addition, saving snapshots on exit for the Android emulator is 8x faster.
Android Studio 3.3 kicks off the broader quality focus area for the year, which we call Project Marble. Announced at the Android Developer Summit in November 2018, Project Marble is the Android Studio team's focus on making the fundamental features and flows of the Integrated Development Environment (IDE) rock-solid, along with refining and polishing the user-facing features that matter to you in your day-to-day app development workflows. In Project Marble, we are specifically looking at reducing the number of crashes, hangs, memory leaks, and user-impacting bugs. We are also investing in our measurement infrastructure to prevent these issues from occurring. Stay tuned for more updates and details as we progress on this initiative.
This release of Android Studio is a solid milestone for the product. If you want the latest in feature refinement and quality, then download Android Studio 3.3 today on the stable release channel. Watch and read below for some of the notable changes and enhancements that you will find in Android Studio 3.3.
Develop
- Navigation Editor - The navigation editor is a visual editor which allows you to construct XML resources that support using the new Jetpack Navigation Component. With the Navigation Editor and the Navigation Component, you can build predictable interactions between the screens and content areas of your app. This editor was previewed in an earlier Android Studio release, but based on your feedback we held this feature to improve the quality of the feature. Thank you to the developers who gave us feedback. Learn more.

Navigation Editor
- IntelliJ Platform Update - Android Studio 3.3 includes Intellij 2018.2.2. This is a significant platform release from Jetbrains, with new previews for the code editor, updated icons, MacBook Touch Bar support, plus enhanced version control integrations. Learn more.
- Kotlin Update - This release of Android Studio bundles Kotlin 1.3.11, with support for Kotlin coroutines and contracts plus IDE support for the recommend Kotlin coding style. Learn more.
- Clang-Tidy Support for C++ - Android Studio now has support for Clang-Tidy for C++ static code analysis. Similar to the current lint support for Java and Kotlin in Android Studio, Clang-Tidy helps those who have C++ in their Android app identify common coding errors and bugs. Enable the inspection by going to Settings → Editor → Inspections (Preference → Editor → Inspections for MacOS) . Learn more.

Clang-Tidy Code Inspection Settings
- New Project Wizard update - To support the range of device types, programming languages, and new frameworks, we have updated the New Project Wizard for Android Studio. You can access the same project templates in a more streamlined user experience.

New Project Wizard
- Delete Unused IDE Directories - To help you upgrade to the newest version of Android Studio, we have added a new feature to help clean up unused settings & cache directories. Past versions of Android Studio left these old directories that were hard to find and remove on your hard drive. When you first run Android Studio 3.3 and higher, the new dialog suggests directories that you can safely remove from past installations of Android Studio.

Delete Unused Directories Dialogue
- IDE User Feedback - To help us to create a better product, we have started to include in-product sentiment buttons for quick feedback. For those who opt-in to sharing usage data, feel free to click on the icon that suits your sentiment while using Android Studio. To opt-in to give in-product feedback go to Settings → Appearance & Behavior → System Settings → Data Sharing ( Preferences → Appearance & Behavior → System Settings → Data Sharing for MacOS).

IDE User Feedback
Build
- Improved incremental Java compilation when using annotation processor - This update decreases build time by improving support for incremental Java compilation when using annotation processors. The optimization requires Android Gradle plugin 3.3.0 or higher. Learn more.
- Lazy task configuration - The plugin uses Gradle's new task creation API to avoid initializing and configuring tasks that are not required to complete the current build (or tasks not on the execution task graph). For example, if you have multiple build variants, such as "release" and "debug" build variants, and you're building the "debug" version of your app, the plugin avoids initializing and configuring tasks for the "release" version of your app. Learn more.
- Single-variant project sync - Along with build speed, project sync speed can be a development bottleneck to for those who have large app projects with multiple build variants. In this version of the IDE, you can you can limit syncing to only the active build variant.
In order for this optimization to work, your project needs to use Android Gradle plugin 3.3.0 or higher. You can enable this option under the Experimental preferences in Android Studio 3.3.

Single-Variant Project Sync
- Android App Bundles now support Instant Apps - You can now build and deploy Google Play Instant experiences from a single Android Studio project, and include them in a single Android App Bundle. Launched last year, the Android App Bundle is the new standard Android app publishing format that you can build with Android Studio. This update streamlines and unifies the build artifacts that you upload to Google Play. Learn more.
Test
- Multiple Emulator AVD instances - Android Emulator 28.0 now supports the ability to launch multiple instances of the same Android Virtual Device (AVD). Each instance of the AVD uses a minimal set of system resources. For those developers with continuous integration (CI) testing environments, this can be a convenient way to run tests in parallel off one AVD configuration. On the command line run the following commands:
$./emulator -avd <avdname> -read-only & $./emulator -avd <avdname> -read-only &
Android Emulator: Multiple AVD Launch
- Android 9 Pie Emulator System Images & Wi-Fi P2P - Alongside Android Studio 3.3, you can also download Android 9 system images for your emulator for your app testing. The Google Play emulator system images not only passe the official Android Compatibility Test Suite (CTS), they also include support for Peer-to-Peer Wi-Fi direct connections between two emulators. To start using this feature, launch the emulator (v28.0.22 or higher) via the command line and ensure the two emulators share the same Wi-Fi server and client port command line arguments.
$./emulator @<server-avd-name> -wifi-server-port 9999 $./emulator @<client-avd-name> -wifi-client-port 9999
Android Emulator: Wi-Fi P2P Setup
- Emulator Snapshot Save Speed - We have heard from you that you enjoy using snapshots and quickboot, but felt the time taken to close the emulator and Quickboot save a snapshot was slow. To solve this, we optimized the way snapshots are saved and managed, using a mapped file to save guest RAM. From aggregate metrics, we found that this optimization led to driving down the average quickboot save time from the last stable version to now from 27 seconds down to 3 seconds — a 8x improvement. Learn more about this enhancement and other recent improvements to the emulator here.
Optimize
- Profiler performance improvements - Based on your feedback, we have dramatically improved Android Studio performance while using the profilers in this release. We've seen improvements on average of 2x in frame rates in our local tests. Please continue to provide feedback, especially if you continue to see performance issues.
- Memory Profiler allocation tracking options - In previous releases, we have heard from you that, in some cases, your app performs significantly worse while profiling with the default settings. To address this, we have changed the default Memory Profiler capture mode on Android 8.0 Oreo (API level 26) and higher devices to sample for allocations periodically. You can adjust this setting in the Allocation Tracking dropdown menu. By default, we also now temporarily turn off allocation tracking during CPU recordings to minimize the impact on recording results. Learn more.

Memory Profiler: Allocation Tracking Options
- Network Profiler formatted text - The Network profiler in Android Studio 3.3 now formats common text types found in network payloads by default, including HTML, XML and JSON. You can toggle between formatted and raw text by navigating to either the Response or Request tab, and click on the View Parsed / View Source link. Learn more.

Network Profiler: Formatted Text
- CPU Profiler frame rendering data - The CPU Profiler now shows you the render time for each frame on the main UI thread and Render Thread when you record with Trace System Calls. If you are trying to investigate and understand the bottlenecks or the source of UI jank in your app, this data can come in handy to see where you can improve your app performance. Learn more.

CPU Profiler: Frame Rendering Data
To recap, Android Studio 3.3 includes these new enhancements & features:
Develop
- Navigation Editor
- IntelliJ 2018.2.2 Platform Update
- Kotlin 1.3.11 Update
- Clang-Tidy Support for C++
- New Project Wizard update
- Delete Unused IDE Directories
- IDE User Feedback
Build
- Improved incremental Java compilation when using annotation processors
- Lazy task configuration:
- Single-variant project sync
- Android App Bundles now supports Instant Apps
Test
- Multiple Emulator AVD instance Launch
- Android 9 Pie - Emulator System Images
- Emulator Snapshot Save Speed Improvement
Optimize
- Profiler Performance Improvements
- Memory Profiler: Allocation Tracking Options
- Network Profiler: Formatted Text
- CPU Profiler: Frame Rendering Data
Check out the Android Studio release notes, Android Gradle plugin release notes, and the Android Emulator release notes for more details.
Getting Started
Download
Download the latest version of Android Studio 3.3 from the download page. If you are using a previous release of Android Studio, you can simply update to the latest version of Android Studio as well. If you want to maintain a stable version of Android Studio, you can run the stable release version and canary release versions of Android Studio at the same time. Learn more.
To use the mentioned Android Emulator features make sure you are running at least Android Emulator v28.0.22 downloaded via the Android Studio SDK Manager.
We appreciate any feedback on things you like, and issues or features you would like to see. If you find a bug or issue, feel free to file an issue. Follow us -- the Android Studio development team ‐ on Twitter and on Medium.
How To Increase Your Twitch Viewer Numbers Without Burnout (Monday Musings 66)
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Avg viewership drop! |
Once you burnout and take time off from streaming, your viewer numbers will decrease, so following the "fastest" techniques of gaining viewership may in fact backfire.
Sadly, it seems to be true that if you take 1 to 2 weeks off to refresh in a sudden and unannounced manner, your numbers may drop when you return.
The other unfortunate news in focusing on viewership numbers is if a crisis happens and you have to take time off, your numbers will drop. The conclusion is not to worry about the numbers, but if you really want to grow without burning out, this post is for you!
In other words, we need to find ways to avoid the inevitable burn-out of streaming so that you necessarily do not need to take too much time off from streaming, as consistency in following a schedule is the best way to gain and increase viewership.
These steps may lead to very slow viewer number increase, but it's better than crashing and burning like what happened to me. Indeed, coming back after a few weeks of re-evaluating things, my viewership numbers dropped by a whopping 50%. Note how it says -9 from last stream, total of 9 (exhibit A)!
Enjoy The Game
The first step is to play a game that you truly enjoy and find fun to stream. I decided to stream Borderlands 2 as a challenge to myself as I never succeeded in FPS games, and my community loves this game (a lot of Dark Souls fans also love Borderlands 2). Also the game has perfect Twitch game statistics (see below for details).
However, Borderlands 2 was a struggle to play, leading to many deaths and cringe-worthy gaming, and I wasn't enjoying streaming the game. My streams call to mind the unjust stereotype of women being bad at games. Although I recognize it as a masterpiece, it was not fun to stream for me, because of the demanding nature, and definitely a game that's more fun to play off-stream, which I intend to do.
Therefore, if you're a new streamer, it's so hard to focus and concentrate, not to mention on a game you're not familiar with. In other words, chose 5 games that you're really good at and that you love playing to start out with, and that your community would enjoy watching.
If you're a seasoned streamer, ignore this step and play whatever game you want as long as it falls in the "correct" Twitch game statistics if you want to continue to gain viewer numbers.
Twitch Game Statistics
Next, go to Twitch and type in the title of your games in question. If it's Fortnite Battle Royale that you're thinking, you'll see that all the large streamers will be on the first 20 pages, and then we relatively small streamers will be buried in the 5 trillionth page. No one is going to scroll through all those pages, rather, they'll click on the top page of streamers. You want a game where you will be near the top of the list.
Now, if the game you want to stream is Duck Tales Remastered, you'll see that there's a total of 0 viewers, so no one's looking for this game, except if a well known streamer like Shroud is somehow playing the game then there might be 30,000 viewers plus. But they're just watching the game coincidentally because it's Shroud, and not the game for itself. That again is a bad choice.
However, if the game you love and know very well like the back of your hand is Borderlands 2, that's a superb choice because it has a good number of viewers who actively look for the game. If you go to Twitch, you'll see that the top 2 channels will have about 50 to 75 viewers, then the next few channels will be around 20 to 30, and then your channel will be in the first page. Therefore, viewers looking for the game might chose your channel.
If they like your stream, you'll most likely get a follower and possibly loyal viewer. That'll surely increase your views, albeit very slowly.
Facecam
If the viewers looking for Borderlands 2 are looking at channels and see you on Facecam, they'll more likely click on your channel then a channel without, all things being equal (obviously a streamer like Lirik who doesn't use Facecam will get almost all the viewers, but Lirik is the exception).
Schedule
I thought an afternoon schedule would be just as good for me and my viewers, b/c it's a good time for the UK/EU audience who'll watch after work. However, I'm more of a morning person, and prefer to get all my "chores" done so I can have the rest of the day off.
It may seems like a red flag when I call streaming a "chore" but the reality is, even though it's fun (as long as I don't worry about viewership numbers), streaming is work being so demanding. It takes so much effort to play the game well, and read and talk to chat, being entertaining.
Indeed, engaging your audience will keep and increase viewership numbers. You can't expect to play a game without discussion, unless you're one of the few absolutely incredible challenge runners, and even then, they talk to chat.
After moving to morning schedule, it worked better for me because I don't have to fret and worry until 1 PM EST (that was my past schedule) about streaming. I can get it over and done with and move on.
When you start out, feel free to experiment which schedule works the best for you which may take a couple of weeks or so, and then try to pin down the exact hour you want to stream and stick with that schedule if possible. Indeed, anytime you change hours, your viewers will drop, so it's okay to experiment with your schedule when you start out with streaming.
Certainly, once you really like your schedule and you feel comfortable with it, keep that schedule until something comes up such as new job and the like.
In your channel panel description, I would recommend adding the stream elements or streamlab schedule countdown.
Mention in a "Schedule" channel panel that you'll stream one hour for the day(s) you're interested, in case there are days when you don't feel like streaming the "ideal" 4 hours or more. The mistake I made was starting out 4 days/week at 4 hrs/day. However, even though you note you're streaming 1 hour, you can always stream longer than 1 hour.
Once you feel that streaming 1 hour is "easy" then you can advertise that you'll stream 1.5 or 2 hours and so forth.
The rationale is that you can always stream longer, but you can never stream shorter than what your viewers expect per your schedule.
The reason why you want a set hour is so your viewers will know when to tune in when you're streaming, much like television shows. Even TV has recording and your videos can be re-watched (on Twitch dashboard, channels, turn on store past broadcasts), but the issue is you need live viewers for them to count in the demanding Twitch world.
Time Off?
Once you notice that you have a few viewers (or more) who chat in your channel and are at your streams faithfully, I think you can take time off, maybe 1 week at most, and your viewers might not drop that much when you return, because your faithful viewers will return to see you.
"But it's only 1 week," you ask, but in the world of Twitch, taking a week off is like an eternity.
Make sure you announce in advance that you'll be taking off and you'll be fine when you return.
Taking time off is crucial in preventing burn-out and then quitting streaming entirely, so if you feel burned out the 2nd or 3rd month of streaming, make sure you announce a 1 week vacation to your chat constantly so they're aware.
Again, the fact that maximum of 1 week off may be considered even "too much" if you want to keep your viewers, demonstrates the ultra-competitive nature of Twitch streaming.
Conclusion:
- Find a game that is easy for you to play and that you absolutely love so your enthusiasm shines through in your streaming.
- Make sure this game will have your channel in the top of streamers streaming the game, with adequate number of viewers watching the game (type the game title in Twitch search bar).
- Facecam
- Set schedule that works for YOU.
- Time off when you notice you have a handful of faithful viewers, but if you start burning out before then, take time off, maximum maybe 1 week.
I can write about how to network to gain viewers, but I find it unhealthy so if I ever do, it'll be a huge caveat for that post.
However, the best advice I can give is to not worry about your viewership numbers, but rather enjoy the process of streaming, improving content, and being with your community, which is what I'm focusing on now and loving it!
Are you a streamer, and what other painless tips will help improve viewership numbers? Do you want to read about networking to increase your numbers in a future post?
The How of Happiness Review
Thursday, March 28, 2019
Fight Night Champion: Best Combo For Easy KO's
Fight Night Champion Strategy and Combo:
Wednesday, March 27, 2019
Warmaster Fantasy - Lizardmen Counter Set Revised

"The Lizardmen are the oldest race of the world. Staunch opponents of the powers of Chaos, they follow the Great Plan of the Old Ones. Since the days of their creation, the Lizardmen have been at the forefront of the battle for the world's survival. Their armies are anchored by savage warriors spawned for the sole purpose of war and augmented with titanic reptilian beasts whose tread shakes the earth. Their enigmatic leaders are powerful wizards and wield magics beyond the ken of mere mortals. While much has been lost over the long ages of warfare against the many foes of order, the Lizardmen still fight on - unleashing their cold-blooded savagery upon any who would stand in the way of their sacred mission. As carved upon the pyramid blocks, this is the tale of the Lizardmen and their defence of the world. " -- Warhammer Wiki

Printing the Counters
I hope some of you find these counter sets useful.You can print these at office printing places, like Staples, using heavy card stock paper printed at actual size. You can also print on regular paper and then glue the counters to wooden bases. (Check the older posts on how I did this with my Empire army.) Currently, I'm printing the counter sets at Staples using regular paper, spray gluing the back of each sheet with Super77, attaching each sheet to an old comic book backing board, and then cutting out the counters using a sharp Xacto knife with steel ruler. Using the backing boards makes for cheap, sturdy counters.
Tuesday, March 26, 2019
Kake: A Build System With No Build Files
UPDATE: Renamed to "Ekam" because "Kake" apparently looks like a misspelling of a vulger German word. Link below updated.
I finally got some real coding done this weekend.
http://code.google.com/p/ekam/
Kake is a build system which automatically figures out what to build and how to build it purely based on the source code. No separate "makefile" is needed.
Kake works by exploration. For example, when it encounters a file ending in ".cpp", it tries to compile the file. If there are missing includes, Kake continues to explore until it finds headers matching them. When Kake builds an object file and discovers that it contains a "main" symbol, it tries to link it as an executable, searching for other object files to satisfy all symbol references therein.
You might ask, "But wouldn't that be really slow for a big codebase?". Not necessarily. Results of previous exploration can be cached. These caches may be submitted to version control along with the code. Only the parts of the code which you modify must be explored again. Meanwhile, you don't need to waste any time messing around with makefiles. So, overall, time ought to be saved.
Current status
Currently, Kake is barely self-hosting: it knows how to compile C++ files, and it knows how to look for a "main" function and link a binary from it. There is a hack in the code right now to make it ignore any symbols that aren't in the "kake2" namespace since Kake does not yet know anything about libraries (not even the C/C++ runtime libraries).
That said, when Kake first built itself, it noticed that one of the source files was completely unused, and so did not bother to include it. Kake is already smarter than me.
Kake currently requires FreeBSD, because I used kqueue for events and libmd to calculate SHA-256 hashes. I thought libmd was standard but apparently not. That's easy enough to fix when I get a chance, after which Kake should run on OSX (which has kqueue), but will need some work to run on Linux or Windows (no kqueue).
There is no documentation, but you probably don't want to actually try using the existing code anyway. I'll post more when it is more usable.
Future plans
First and foremost, I need to finish the C++ support, including support for libraries. I also need to make Kake not rebuild everything every time it is run -- it should remember what it did last time. Kake should also automatically run any tests that it finds and report the results nicely.
Eventually I'd like Kake to run continuously in the background, watching as you make changes to your code, and automatically rebuilding stuff as needed. When you actually run the "kake" command, it will usually be able to give you an immediate report of all known problems, since it has already done the work. If you just saved a change to a widely-used header, you might have to wait.
Then I'd like to integrate Kake into Eclipse, so that C++ development can feel more like Java (which Eclipse builds continuously).
I'd like to support other languages (especially Java) in addition to C++. I hope to write a plugin system which makes it easy to extend Kake with rules for building other languages.
Kake should eventually support generating makefiles based on its exploration, so that you may ship those makefiles with your release packages for people who don't already have Kake.
Kake will, of course, support code generators, including complex cases where the code generator is itself built from sources in the same tree. Protocol Buffers are an excellent test case.
To scale to large codebases, I'd like to develop a system where many Kake users can share some central database which keeps track of build entities in submitted code, so that Kake need not actually explore the whole code base just to resolve dependencies for the part you are working on.
★
- Mick Rock
Imagine being sat on the floor by the TV watching Top Of The Pops in 1972 and seeing a man from another planet pointing at you.
However you discover him it wouldn't be generalisation to say that everyone must love at least one of his albums, with such a diverse body of work to listen to that it's impossible for even his detractors not to have a song they admire. Ignoring that he collaborated with legends (Brian Eno, Nile Rogers, John Lennon, Freddie Mercury, David Gilmour, Robert Fripp, Rick Wakeman, Mick Jagger and more recently Arcade Fire just to name a few) and helped them to make some of their best known work too. Remember Bowie was the man who stopped Mott The Hoople from breaking up and who produced Lou Reed and Iggy Pop's most famous solo album/s. The Lou Reed album in question (1972's Transformer) being one of my favourites of all time.
The outro to Satellite of Love on a loop forever Add to baskethttp://www.austinchronicle.com/binary/2c95/ss.merryxmasmrlaw109.jpg— Crayon to Crayon (@CrayonToCrayon) August 18, 2015


— Fran (@franjapane) August 8, 2015
On Friday 8th this year like many people I sat down at my desk at work and listened to this new album, he was already dominating pre-orders on Amazon and iTunes had it as their number one album. I heard to it and immediately knew that it was the type of album that could be listed to, re-listened to and appreciated more as it slowly revealed itself. Every review that I read (when I should have been working) agreed that it was cryptic and ambiguous, one with lyrics that the fans would try to decipher over and over again as they absorbed the wonderful record. What ever you thought of the lyrics, you could appreciate the session musicians that were playing since alot had been written in the months leading up to the release about how Bowie had found this jazz band playing in a bar in NY. For fans of the Young Americans and Black Tie, White Noise albums you could definitely appreciate the saxophone which was given lots of reign throughout the record, there were many great solo's which again demonstrated Bowie's eye for fantastic collaborators. Dollar Days was my immediate favourite, which given hindsight is one of the most prophetic songs on the album along with Lazarus and I Can't Give Everything Away. Of course now so much has already been written about what this all meant - Tony Visconti said that the album was intended as a farewell to fans, written by a man that made even his death art, who gave the world one last gift. James Ward put it best in his beautiful, beautiful blog post, describing it as a 'magic trick' that transformed over the space of a weekend.
Blackstar felt like the start of something. Not the end of it.

It was like a lottery win, wasn't it? That voice, that brain, that face, that style, that energy, that drive, that technique, that talent.— James Ward (@iamjamesward) January 11, 2016
The only comfort that came from that day was the reaction, even if we had our own individual, personal reasons for taking the news so hard, millions of people just got it - they understood how much he meant and everyone seemed to be dealing with the news together. It all felt so personal, yet so many people were putting into words what I couldn't do myself, who were describing exactly how you felt too. But also celebrating the man - just look what happened in Brixton, look at all of those fans who gathered, sang, chatted and hugged each other - singing songs by the Dame who brought them all together. I listened to BBC Radio 6 that morning, sat in work completely numb, but after a while I just had to turn it off - I couldn't bear it. But DJs, professional DJs who had been in their job for years could barely take it either, you could hear it in their voices.
He wasn't quite of this world to begin with. How could this have happened so soon after that gift he gave us.
"It was a magic trick. That last album. He performed a magic trick. He gave us this album, and then just a few days later, he silently transformed it into something entirely different. What was confusing and obscure and frustrating and invincible suddenly becomes direct and honest and open and vulnerable" - James Ward
Not only are people devastated, they're also scared. Scared because there has not been, and will never be anyone like him. No one today can perform a song on TV and match the feeling that those teenagers had whilst watching him sing Starman. There's no other singer who can fill the void, that's why people are worried, that's why it's painful.
He was an incredible, astonishing artist. His fans didn't know the man and it's his family, friends and collaborators who are the ones truly hurting. But we are allowed to mourn the fact that we'll never hear any new music from him, that we now live in a world bereft of the most remarkable musical mind ever. It feels like there are no words enough to describe these events, and this inadequate and soppy blog certainly isn't justice to him, but if nothing else it is just meant as a thank you. Too young to have appreciated him when he was still touring - but old enough to have been there when The Next Day and Blackstar came out, so I should consider myself incredibly lucky to have been there for that. I am lucky - we all are.
"He always did what he wanted to do. And he wanted to do it his way and he wanted to do it the best way. His death was no different from his life - a work of Art. He made Blackstar for us, his parting gift. I knew for a year this was the way it would be. I wasn't, however, prepared for it. He was an extraordinary man, full of love and life. He will always be with us. For now, it is appropriate to cry." Tony Visconti
RIP David Robert Jones | 1947 - 2016 | Thank You x