Wednesday, April 3, 2019

Press Release: Cartographers: A Roll Player Tale Available For Pre-Order On Thunderworks Games Web Site - With Free Mini Expansion!

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Pre-Order Open for Cartographers

Special 8-Card, Skills Mini Expansion Included!

Set in our ever expanding Roll Player universe, Cartographers is a stand alone game in which players compete to earn the highest reputation at the end of four seasons. Each season, players draw on their map sheet and score against unique conditions. The player with the most reputation wins the game!

Design: Jordy Adan
Illustration: Lucas Ribeiro
Graphic Design: Luis Francisco
Developer: Keith Matejka & John Brieger
Pre-Order Cartographers

We're Including the Skills Mini Expansion FOR FREE!

The Skills Mini Expansion adds a new dimension to your map making, and we're including it when you pre-order the game directly through Thunderworks Games.

Did we mention we'll include the mini expansion FOR FREE?

(Note that this mini expansion will eventually be sold separately in the BGG store.)

Where Will You Receive Your Game?


Mailed to Your Home
We will ship your game to the address you provide via USPS as soon as we have it in stock.

Gen Con Pickup
Save on shipping and pick up Cartographers at the Thunderworks Games Booth at Gen Con 2019 in Indianapolis, Indiana.

Captivating Illustrations by Lucas Ribeiro

Featuring beautiful artwork and quality components, Cartographers has all the elements you've come to expect from Thunderworks Games. LEARN MORE

The Story Behind Cartographers: A Roll Player Tale

Queen Galinox has ordered the reclamation of the northern lands, a contested region between the Queen's territory and the Dragul. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Galinox's edicts announce which lands she prizes most. Increase your reputation as a royal cartographer by documenting regions that most closely align with her preferences.

But you are not alone in this wilderness. The Dragul contest your claims with their outposts, and so you must draw your lines carefully to reduce their influence.

Reclaim the greatest share of the Queen's desired land and you will be declared the greatest cartographer in Nalos.
If you would like to learn more about Cartographers: A Roll Player Tale, visit our Thunderworks Games page dedicated to the game!



Did you like this press release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



Press Release: Exploration From Ply Games Launching On Kickstarter On February 12

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It is time to Explore near Earth space

New game from Ply Games launching on Kickstarter on February 12

Pl.y Games is proud to introduce an exciting space exploration that utilizes familiar mechanics of deckbuilding and area control. Explorationis not another 4X or Mars Terraforming game.

Exploration has been blind playtested by over 50 people across the world in more than 250 play sessions. It will launch on Kickstarter with the full art and design complete. The Kickstarter campaign will feature the game at $80 and include a money-back guarantee to all Kickstarter backers.

About the game:

In Exploration, touring near-Earth space is just one facet of achieving victory. Players must build fleets, collect resources, and of course, exert their dominance over the competition. Exploration boasts an array of ships—from transports to destroyers, and everything in between—letting you decide how to explore wild space. Some ships rely on speed and maneuverability, while others boast impressive shields and armaments. Build your fleet to your faction's strengths to gain dominance of near-Earth space. Exploration will provide plenty of deep strategy that's attainable to both new and seasoned gamers.

With a playtime of 60-120 minutes, Exploration is a 4X game that doesn't require the dedication of a host of hours, as do other 4X games. With flexible strategies, Exploration looks to bring countless hours of new possibilities to the table for fresh gameplay every time it comes out. Complete with miniature models of the ships, Exploration's quality and production value aims to be high-end.

Number of players: 1-5

Time required: 60-120 min

Recommended ages: 14+


About Pl.y Games:

Exploration is the brainchild of Damian Korus, an aerospace engineer. Taking his love of space and science to the board game realm, Korus is excited to share his creation with the world. Korus loves the atmosphere board gaming brings, and hopes to bring both new and experienced gamers together through his game Exploration. Korus started Pl.y Games to make his game a reality.

BGG: https://boardgamegeek.com/boardgame/233673/exploration
FB: https://www.facebook.com/explorationtheboardgame/
Mail: pl.yteam@outlook.com


Did you like this press release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


Monday, April 1, 2019

It's About Time...


Doctor Who: Time of the Daleks is essentially a re-themed Elder Sign, but I think I'm okay with that. Thematically, Elder Sign is a game about tweedy academics solving problems intellectually rather than with brute force, and that is absolutely what a Doctor Who game should be about.

Like Elder Sign, the core gameplay in Time of the Daleks involves rolling dice and matching their symbols in order to complete tasks. Each player plays as a particular Doctor, with assistants and gadgets that allow him to manipulate the roll of the dice in order to get the right combination of symbols. Each successfully completed task moves that player closer to winning the game.

Also like Elder Sign, there is a villain at work, essentially trying to outrace the players and prevent them from winning. In this case it's the Daleks, and their presence is felt in the game in several ways. Failing at a task will generally move the Dalek saucer forward on the scoring track, and of course they win if they beat all the players to the end. Additionally, any failure will also result in a Dalek figure being placed on the board, where they reduce the number of dice the players get to roll. Too many Daleks on the board will also lose the game for the players.

There are a few ways in which Time of the Daleks differs from Elder Sign (enough to keep Reiner Knizia's lawyers at bay, anyway). The dice-rolling tasks that players must accomplish are determined by a combination of two different tiles on the board: a location and a dilemma (usually a villain from the TV series' long history). This makes for a great deal of mix-and-match variety, as Silurians may threaten the planet Karn in one game, and the Time Meddler in another.

Combine that with a randomly shuffled deck of companions, and the game can tell a multitude of what if stories as Leela teams up with Sarah Jane Smith and the 11th Doctor to stop the Cybermen from invading Clara's apartment, or the First Doctor and Nardole foil the Master's Trap at the Bank of Karabraxos.


Another way in which it differs from Elder Sign is that it is only partially co-operative. Players are in competition with each other to get to the end of the score track first, but they all lose if the Daleks get there first. If a player is having a tough time solving a dilemma, he can ask one of the other players for help, which they may be inclined to do if it will slow down the Daleks. Additionally, the assisting player shares in the reward for completing the dilemma. It reminds me a lot of the multi-Doctor stories where they fight and bicker but end up cooperating for the greater good.

If you read the online chatter about this game, the main complaint about it seems to be that the announced expansions for the game have not yet materialized, a year after the game's release. Part of this frustration no doubt comes from the fact that the game was originally intended to feature six Doctors rather than four, and was scaled back in order to get the asking price down. The game's coverage of the world of Doctor Who does feel a little thin here and there -- clearly there is room for a lot more content.

Nevertheless, it's a solidly designed game with some beautifully designed components (The Expanse Board Game could learn a lesson here). Most importantly, it feels like Doctor Who, which is something no other board game in the show's 55 year history has quite managed to do.

Rating: 4 (out of 5) A good game that could be a great one. It captures the feel of Doctor Who, but not quite the depth.